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Further suggestions for the Force system....

 
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Further suggestions for the Force system....
 PostPosted: Wed Aug 08, 2007 3:34 pm Reply with quote  
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  Mandalore the Ultimate

Joined: 27 Jul 2007
Posts: 89

Well yes...they are tardy but there are a few things I feel need to be altered...

Choke/Crush should either have a prerequisit in telekinesis or be lowered in the wound chain because they are far more simplistic powers than wound or kill - i.e. they are governed by the user using their telekinetic powers to litterally squeeze their oponent to death...rather than kill or wound which (as I see it) target internal structure.

Beast control should be an optional power not a chain one, as its not necissarilly necissary to be able to influence the minds of animals to then apply that to humans

I also feel we need to switch the places of whirlwind and force wave...given that in all technicallity controlling airflow is a lesser power than pushing telekinetically out from ones person in multiple directions.

Oh and a power line of Immotilation (pyrokinesis), and Force Aided accrobatics (like force jump) probably needs to be added.


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 PostPosted: Wed Aug 08, 2007 4:56 pm Reply with quote  
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  Malak
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Joined: 14 Feb 2007
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Location: At Revan's side

Crush implodes an enemy. That's pretty high-up. :p


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 PostPosted: Wed Aug 08, 2007 4:59 pm Reply with quote  
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  Revan
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Thanks for the suggestions. Any of the other Force beta testers, please feel free to offer suggestions here before the game goes live.


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 PostPosted: Wed Aug 08, 2007 4:59 pm Reply with quote  
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  Vima Sunrider

Joined: 07 Aug 2007
Posts: 23

You're thinking in terms of the effects of the power - its not high up considering the fact that its just intense telekinetic restriction rather than specific telekinetic restriction kill/wound are like...picking out organs and crushing them...thats far harder than crushing a whole person...


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 PostPosted: Wed Aug 08, 2007 5:07 pm Reply with quote  
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  Bastila Shan

Joined: 27 Jul 2007
Posts: 21

Revan wrote:
Thanks for the suggestions. Any of the other Force beta testers, please feel free to offer suggestions here before the game goes live.

Showing the number of available force points, and rank/title.

Also (a question), the force system is restricted to force sensitives right? In other words, will there be a similar system for other skills? (example: Physical Skills System - this would be basically mastery of weapons, computer systems, weapon building, etc.) Maybe have Jedi get less points in that, and others like professional blaster soldiers get more point.

What probably would be best (but take more work) would be have three separate systems... Force System, Combat System, Other Skills System.

or... have it all one system (or two - Force System & Combat/Other System), but different types of points. So... that would, for example, prohibit a very, very skilled soldier in canon from becoming a very, very skilled engineer instead with little combat skills.

(just an idea)


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 PostPosted: Wed Aug 08, 2007 5:13 pm Reply with quote  
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  Revan
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That could conceivably happen. But, I don't think we want it to get that complicated. Kira?


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 PostPosted: Wed Aug 08, 2007 5:21 pm Reply with quote  
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  Bastila Shan

Joined: 27 Jul 2007
Posts: 21

Maybe just limit it to other skills and we just use common sense to RP the combat part.


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 PostPosted: Wed Aug 08, 2007 5:35 pm Reply with quote  
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  Vima Sunrider

Joined: 07 Aug 2007
Posts: 23

Thats just reaching the level of stupidly restrictive...the force is a majorly powerful aid it needs to be regulated...other skills...not so much...unless we're going to start down the road of a D20 Rpg...


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 PostPosted: Wed Aug 08, 2007 5:44 pm Reply with quote  
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  Kira Daast
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Joined: 14 Feb 2007
Posts: 128

Potentially, it would be nice to have a system like this based on all skills, including things like Lightsaber Combat Styles, but at the moment, we don't want to make things too complicated. It's already taken months to finish this system, so let's not get too hasty. Razz
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