I'm not dead, and hopefully neither is this RPG. I've been trying to get a lot of stuff on SWVIII out of the way, (namely my plot on Nar Shaddaa) and with the revival of Rebellion, having to post as Luke is nagging at me too. I figured I'd get this out of the way first.
Yes, I know you'll all probably hate me for this, but we're changing the assets system again. But hopefully this will allow people to worry less about numbers and more about their characters. How's it work, well let's go:
First and foremost, fleet listings are no longer needed. You don't need to keep track of how many ships you have and where they all are. (Feel free to leave the posts of fleets so your characters have a place to RP, but you don't need lists of what's in the fleet.)
Now, you're probably asking how this makes sense. Well, we're taking a page from your standard RTS game for the battles. When a battle is initiated, both sides are given a population cap and pick which ships they want to use before the battle begins. Note that this still means you have to organize them as outlined, but you won't have to keep track of them all the time.
Each ship will have a different population value related to it in the following manner (if designing a new ship, stick to these guidelines):
Fighter Squadrons (20 Fighters): 1
Note:Escort ships are -1 pop.
Now, there's a lot of factors that could be potential problems with this system, I know. Which is why it'll be heavily moderated. Population caps will vary depending on the circumstances, and fleets will have to be approved before put into battle so that it stays within reason. I'd also like to ask the faction leaders to be reasonable when picking ships. Don't try to get away with as much as you can. Make our jobs as admin as easy as possible, please. As far as the battle system itself, it works the same way as it always has.
Now, on to the matter of faction income. Expect big cuts in what you'd normally get had we been using individual ships. Why? Well, you'll no longer need to buy individual ships, and that would account for a lot of money. We're also just cutting your income and saying it's going toward maintenance, since we obviously can't keep track of exactly how much you'd be paying. All you really need money for now is buying new ship designs (which then become available for you when building a fleet before battle) and to pay the other player characters within the faction.
I tried to explain it as easily as I could, but if you're foggy, ask away. I realize this will probably be a bit frustrating for you guys with fleets listed out, but I ask that you bear with me. I'm hoping that this system will be a lot more fluent and easy to use so that we can get through battles much easier and focus a lot more on the characters themselves rather than statistics.
Are we cool?