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 PostPosted: Fri Aug 31, 2007 12:04 pm Reply with quote  
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  Isaac Gallien

Joined: 13 Aug 2007
Posts: 193

Yes, and they've cleverly managed to abuse the privilege by managing to retcon everything to suit the new, fanboy-oriented universe in which everything must somehow be "wicked kewl" and appeal to spotty thirteen-year-olds who thought that Jango Fett "pwned"...

As I said elsewhere. 'Interlude at Darknell' to 'Vision of the Future'.


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 PostPosted: Fri Aug 31, 2007 12:07 pm Reply with quote  
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  Dezzi

Joined: 09 Aug 2007
Posts: 54

It's their universe. They may do with it what they will. If making more money from it is their aim, then they're certainly entitled to. You don't have to like it, but then you don't have to spew out rants about it either.


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 PostPosted: Fri Aug 31, 2007 12:09 pm Reply with quote  
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  Isaac Gallien

Joined: 13 Aug 2007
Posts: 193

Have to, no, but I'm allowed to...


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 PostPosted: Fri Aug 31, 2007 1:23 pm Reply with quote  
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  Malak
Administrator

Joined: 15 Feb 2007
Posts: 295
Location: At Revan's side

For now. If you want to debate the finer parts of SW lore, I'd suggest TheForce.Net. This is an RPG, and there is but one rule concerning canon: what the Gamemaster says is law. Period. If it conflicts with canon, he overrides it because it's his game. If it goes with canon you don't like, too bad.


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 PostPosted: Fri Aug 31, 2007 1:26 pm Reply with quote  
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  Danis Valaerum

Joined: 04 Mar 2007
Posts: 45

Things start to get very tricky when people begin picking and choosing from canon. It makes a lot of things very tricky.

"So, there's no Jar Jar?"
"Yes, 'cos TPM was crap."
"Okay, I'll remove N-1s..."
"WAIT WAIT, I thought the N-1s were cool. You can keep them."
"Okay, I'll add in some info about the Trade Federation..."
"No, the Trade Federation never happened, I didn't like it."
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--Danis Valaerum--
-Supreme Chancellor of the Galactic Republic-
-Supreme Commander of Republic Forces-


Last edited by Danis Valaerum on Fri Aug 31, 2007 1:26 pm; edited 1 time in total


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 PostPosted: Fri Aug 31, 2007 1:30 pm Reply with quote  
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  Isaac Gallien

Joined: 13 Aug 2007
Posts: 193

That problem I solve, Alexus, by completely ignoring swathes of crap eras. Razz


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 PostPosted: Fri Aug 31, 2007 1:35 pm Reply with quote  
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  Malak
Administrator

Joined: 15 Feb 2007
Posts: 295
Location: At Revan's side

But... but... N-1s ARE cool! :p

And obviously, a GM needs to responsible in that regard. Frankly, you couldn't have a more responsible GM than you guys do on this site.


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 PostPosted: Fri Aug 31, 2007 1:46 pm Reply with quote  
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  Danis Valaerum

Joined: 04 Mar 2007
Posts: 45

Oh, did we get a new one then?
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--Danis Valaerum--
-Supreme Chancellor of the Galactic Republic-
-Supreme Commander of Republic Forces-


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 PostPosted: Fri Aug 31, 2007 2:03 pm Reply with quote  
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  Malak
Administrator

Joined: 15 Feb 2007
Posts: 295
Location: At Revan's side

Bite your tongue. Zara's the best admin/GM on SWRPGs.


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 PostPosted: Fri Aug 31, 2007 2:39 pm Reply with quote  
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  Danis Valaerum

Joined: 04 Mar 2007
Posts: 45

I was joking, fool Razz
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--Danis Valaerum--
-Supreme Chancellor of the Galactic Republic-
-Supreme Commander of Republic Forces-


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 PostPosted: Fri Aug 31, 2007 2:57 pm Reply with quote  
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  Kira Daast
Administrator

Joined: 14 Feb 2007
Posts: 128

On the aspect of the Courageous ships:

Take a look at some more pictures. Yes, I admit that that things looks huge in some, but in others, you can more easily compare it to the size of a Hammerhead, and it's not really that big. Take a look at this picture. You can see the shadow of a Hammerhead on the "tail" of the Courageous. Now, from that, you can get a pretty good idea of how big this thing is, which isn't as much as some pictures imply.

If that's not enough evidence for you, then turn your eyes here. That's the bridge of the Courageous. Notice the shape of the room and the windows. Now, look here. See it? See the glowing blue windows in the same shape? Looks to me like the bridge. And if you compare sizes from inside and out, the ship isn't nearly as big as you'd think.

As far as it's attack goes, I sort of agree that it's rating was a bit low, and should probably be adjusted. However, when you look at the thing, there's really not much firepower that it has. It looks more like it's a carrier ship that relies on fighter support much heavier than it's own systems.

(Besides, you'll be able to get Interdictors and the Ravager later, so you'll get your firepower Razz)

EDIT: I fail at BBcode.
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Last edited by Kira Daast on Fri Aug 31, 2007 2:59 pm; edited 2 times in total


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 PostPosted: Fri Aug 31, 2007 2:59 pm Reply with quote  
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  Malak
Administrator

Joined: 15 Feb 2007
Posts: 295
Location: At Revan's side

UNLIMITED firePOWAAAAAAAAAAAAAAH! :p


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 PostPosted: Fri Aug 31, 2007 3:23 pm Reply with quote  
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  Danis Valaerum

Joined: 04 Mar 2007
Posts: 45

Okay, makes sense. Thanks for clarifying.
_________________
--Danis Valaerum--
-Supreme Chancellor of the Galactic Republic-
-Supreme Commander of Republic Forces-


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 PostPosted: Fri Sep 14, 2007 10:28 pm Reply with quote  
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  Kira Daast
Administrator

Joined: 14 Feb 2007
Posts: 128

I'm not dead, and hopefully neither is this RPG. I've been trying to get a lot of stuff on SWVIII out of the way, (namely my plot on Nar Shaddaa) and with the revival of Rebellion, having to post as Luke is nagging at me too. I figured I'd get this out of the way first.

Yes, I know you'll all probably hate me for this, but we're changing the assets system again. But hopefully this will allow people to worry less about numbers and more about their characters. How's it work, well let's go:

First and foremost, fleet listings are no longer needed. You don't need to keep track of how many ships you have and where they all are. (Feel free to leave the posts of fleets so your characters have a place to RP, but you don't need lists of what's in the fleet.)

Now, you're probably asking how this makes sense. Well, we're taking a page from your standard RTS game for the battles. When a battle is initiated, both sides are given a population cap and pick which ships they want to use before the battle begins. Note that this still means you have to organize them as outlined, but you won't have to keep track of them all the time.

Each ship will have a different population value related to it in the following manner (if designing a new ship, stick to these guidelines):

Fighter Squadrons (20 Fighters): 1
Corvettes: 2
Frigate: 3
Destroyer: 4
Cruiser: 6
Battlecruiser: 8
Battleship: 10

Note:Escort ships are -1 pop.


Now, there's a lot of factors that could be potential problems with this system, I know. Which is why it'll be heavily moderated. Population caps will vary depending on the circumstances, and fleets will have to be approved before put into battle so that it stays within reason. I'd also like to ask the faction leaders to be reasonable when picking ships. Don't try to get away with as much as you can. Make our jobs as admin as easy as possible, please. As far as the battle system itself, it works the same way as it always has.

Now, on to the matter of faction income. Expect big cuts in what you'd normally get had we been using individual ships. Why? Well, you'll no longer need to buy individual ships, and that would account for a lot of money. We're also just cutting your income and saying it's going toward maintenance, since we obviously can't keep track of exactly how much you'd be paying. All you really need money for now is buying new ship designs (which then become available for you when building a fleet before battle) and to pay the other player characters within the faction.

I tried to explain it as easily as I could, but if you're foggy, ask away. I realize this will probably be a bit frustrating for you guys with fleets listed out, but I ask that you bear with me. I'm hoping that this system will be a lot more fluent and easy to use so that we can get through battles much easier and focus a lot more on the characters themselves rather than statistics.

Are we cool?
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 PostPosted: Fri Sep 14, 2007 10:47 pm Reply with quote  
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  Dezzi

Joined: 09 Aug 2007
Posts: 54

We're cool. So are you.


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